package com.aionemu.gameserver.services.panesterra.ahserion;
import com.aionemu.gameserver.model.TribeClass;
/**
* @author Estrayl
*/
public enum PanesterraFaction {
BALAUR(TribeClass.GAB1_MONSTER),
BELUS(TribeClass.GAB1_01_POINT_01),
IVY_TEMPLE(TribeClass.GAB1_01_POINT_02),
HIGHLAND_TEMPLE(TribeClass.GAB1_01_POINT_03),
ALPINE_TEMPLE(TribeClass.GAB1_01_POINT_04),
GRANDWEIR_TEMPLE(TribeClass.GAB1_01_POINT_05),
ASPIDA(TribeClass.GAB1_02_POINT_01),
NOERREN_TEMPLE(TribeClass.GAB1_02_POINT_02),
BOREALIS_TEMPLE(TribeClass.GAB1_02_POINT_03),
MYRKREN_TEMPLE(TribeClass.GAB1_02_POINT_04),
GLUMVEILEN_TEMPLE(TribeClass.GAB1_02_POINT_05),
ATANATOS(TribeClass.GAB1_03_POINT_01),
MEMORIA_TEMPLE(TribeClass.GAB1_03_POINT_02),
SYBILLINE_TEMPLE(TribeClass.GAB1_03_POINT_03),
AUSTERITY_TEMPLE(TribeClass.GAB1_03_POINT_04),
SERENITY_TEMPLE(TribeClass.GAB1_03_POINT_05),
DISILLON(TribeClass.GAB1_04_POINT_01),
NECROLUCE_TEMPLE(TribeClass.GAB1_04_POINT_02),
ESMERAUDUS_TEMPLE(TribeClass.GAB1_04_POINT_03),
VOLTAIC_TEMPLE(TribeClass.GAB1_04_POINT_04),
ILLUMINATUS_TEMPLE(TribeClass.GAB1_04_POINT_05),
PEACE(TribeClass.GAB1_PEACE);
private final TribeClass tribe;
PanesterraFaction(TribeClass tribe) {
this.tribe = tribe;
}
public TribeClass getTribe() {
return tribe;
}
public static PanesterraFaction getByFortressId(int fortressId) {
return switch (fortressId) {
case 10111 -> BELUS;
case 10211 -> ASPIDA;
case 10311 -> ATANATOS;
case 10411 -> DISILLON;
default -> PEACE;
};
}
}