package com.aionemu.gameserver.services.item;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.controllers.observer.ItemUseObserver;
import com.aionemu.gameserver.model.TaskId;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.Persistable.PersistentState;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.items.PendingTuneResult;
import com.aionemu.gameserver.model.templates.item.actions.TuningAction;
import com.aionemu.gameserver.network.aion.serverpackets.SM_INVENTORY_UPDATE_ITEM;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ITEM_USAGE_ANIMATION;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import com.aionemu.gameserver.utils.audit.AuditLogger;
/**
* @author Estrayl
*/
public class ItemActionService {
public static void identifyItem(Player player, Item item) {
int itemId = item.getItemId();
PacketSendUtility.broadcastPacket(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), item.getObjectId(), itemId, 5000, 9, 0), true);
final ItemUseObserver observer = new ItemUseObserver() {
@Override
public void abort() {
player.getController().cancelTask(TaskId.ITEM_USE);
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_ITEM_IDENTIFY_CANCELED(item.getL10n()));
PacketSendUtility.broadcastPacket(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), item.getObjectId(), itemId, 0, 11, 0), true);
player.getObserveController().removeObserver(this);
}
};
player.getObserveController().attach(observer);
player.getController().addTask(TaskId.ITEM_USE, ThreadPoolManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
player.getObserveController().removeObserver(observer);
PacketSendUtility.broadcastPacket(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), item.getObjectId(), itemId, 0, 10, 0), true);
item.setOptionalSockets(Rnd.get(0, item.getItemTemplate().getOptionSlotBonus()));
item.setBonusStats(TuningAction.getRandomStatBonusIdFor(item), true);
item.setEnchantBonus(Rnd.get(0, item.getItemTemplate().getMaxEnchantBonus()));
item.setTuneCount(item.getTuneCount() + 1); // not tuned have count = -1
player.getInventory().setPersistentState(PersistentState.UPDATE_REQUIRED);
PacketSendUtility.sendPacket(player, new SM_INVENTORY_UPDATE_ITEM(player, item));
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_ITEM_IDENTIFY_SUCCEED(item.getL10n()));
}
}, 5000));
}
public static void applyTuneResult(Player player, Item item) {
PendingTuneResult tuneResult = item.getPendingTuneResult();
if (tuneResult == null) {
AuditLogger.log(player, "attempted to apply a tune result without tuning the item beforehand.");
return;
}
item.setOptionalSockets(tuneResult.getOptionalSockets());
item.setEnchantBonus(tuneResult.getEnchantBonus());
item.setBonusStats(tuneResult.getStatBonusId(), true);
item.setPendingTuneResult(null);
item.setPersistentState(PersistentState.UPDATE_REQUIRED);
player.getInventory().setPersistentState(PersistentState.UPDATE_REQUIRED);
}
}