package com.aionemu.gameserver.services.abyss;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.model.gameobjects.player.AbyssRank;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ABYSS_RANK;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ABYSS_RANK_UPDATE;
import com.aionemu.gameserver.network.aion.serverpackets.SM_LEGION_EDIT;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.services.SiegeService;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.stats.AbyssRankEnum;
/**
* @author ATracer
*/
public class AbyssPointsService {
private static final Logger log = LoggerFactory.getLogger(AbyssPointsService.class);
public static void addAp(Player player, VisibleObject obj, int value) {
if (value > 30000) {
log.warn("WARN BIG COUNT AP: " + value + " for " + player + " from " + obj);
}
addAp(player, value);
SiegeService.getInstance().onAbyssPointsAdded(player, obj, value);
}
public static void addAp(Player player, int value) {
if (player == null)
return;
// Notify player of AP gained (This should happen before setAp happens.)
if (value > 0)
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_COMBAT_MY_ABYSS_POINT_GAIN(value));
else
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_USE_ABYSSPOINT(value * -1));
// Set the new AP value
setAp(player, value);
// Add Abyss Points to Legion
if (player.isLegionMember() && value > 0) {
player.getLegion().addContributionPoints(value);
PacketSendUtility.broadcastToLegion(player.getLegion(), new SM_LEGION_EDIT(0x03, player.getLegion()));
}
}
public static void setAp(Player player, int value) {
if (player == null)
return;
AbyssRank rank = player.getAbyssRank();
AbyssRankEnum oldAbyssRank = rank.getRank();
rank.addAp(value);
onRankChanged(player, value != 0, oldAbyssRank != rank.getRank(), null);
}
public static void onRankChanged(Player player, boolean abyssPointChanged, boolean abyssRankChanged, Integer newRankingListPosition) {
if (abyssPointChanged || abyssRankChanged || newRankingListPosition != null)
PacketSendUtility.sendPacket(player, new SM_ABYSS_RANK(player, newRankingListPosition));
if (abyssRankChanged) {
PacketSendUtility.broadcastPacket(player, new SM_ABYSS_RANK_UPDATE(0, player));
player.getEquipment().checkRankLimitItems();
AbyssSkillService.updateSkills(player);
}
}
}