package com.aionemu.gameserver.network.aion;
import java.io.IOException;
import java.nio.channels.SocketChannel;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.aionemu.commons.network.ConnectionFactory;
import com.aionemu.commons.network.Dispatcher;
import com.aionemu.gameserver.configs.network.NetworkConfig;
import com.aionemu.gameserver.network.sequrity.FloodManager;
import com.aionemu.gameserver.network.sequrity.FloodManager.Result;
/**
* ConnectionFactory implementation that will be creating AionConnections
*
* @author -Nemesiss-
*/
public class GameConnectionFactoryImpl implements ConnectionFactory {
private final Logger log = LoggerFactory.getLogger(GameConnectionFactoryImpl.class);
private FloodManager floodAcceptor;
/**
* Create a new {@link com.aionemu.commons.network.AConnection AConnection} instance.<br>
*
* @param socket
* that new {@link com.aionemu.commons.network.AConnection AConnection} instance will represent.<br>
* @param dispatcher
* to which new connection will be registered.<br>
* @return a new instance of {@link com.aionemu.commons.network.AConnection AConnection}<br>
* @throws IOException
* @see com.aionemu.commons.network.AConnection
* @see com.aionemu.commons.network.Dispatcher
*/
public GameConnectionFactoryImpl() {
if (NetworkConfig.ENABLE_FLOOD_CONNECTIONS) {
floodAcceptor = new FloodManager(NetworkConfig.Flood_Tick, new FloodManager.FloodFilter(NetworkConfig.Flood_SWARN, NetworkConfig.Flood_SReject,
NetworkConfig.Flood_STick), // short period
new FloodManager.FloodFilter(NetworkConfig.Flood_LWARN, NetworkConfig.Flood_LReject, NetworkConfig.Flood_LTick)); // long period
}
}
@Override
public AionConnection create(SocketChannel socket, Dispatcher dispatcher) throws IOException {
if (NetworkConfig.ENABLE_FLOOD_CONNECTIONS) {
String host = socket.socket().getInetAddress().getHostAddress();
final Result isFlooding = floodAcceptor.isFlooding(host, true);
switch (isFlooding) {
case REJECTED:
log.warn("Rejected connection from " + host);
return null;
case WARNED:
log.warn("Connection over warn limit from " + host);
break;
}
}
return new AionConnection(socket, dispatcher);
}
}