package com.aionemu.gameserver.network.aion.serverpackets;
import java.util.Collection;
import java.util.Collections;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.items.storage.StorageType;
import com.aionemu.gameserver.model.templates.item.ItemTemplate;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
import com.aionemu.gameserver.network.aion.iteminfo.ItemInfoBlob;
/**
* @author kosyachok
*/
public class SM_WAREHOUSE_INFO extends AionServerPacket {
private int warehouseType;
private Collection<Item> itemList;
private boolean firstPacket;
private int expandLvl;
private Player player;
public SM_WAREHOUSE_INFO(Collection<Item> items, int warehouseType, int expandLvl, boolean firstPacket, Player player) {
this.warehouseType = warehouseType;
this.expandLvl = expandLvl;
this.firstPacket = firstPacket;
if (items == null)
this.itemList = Collections.emptyList();
else
this.itemList = items;
this.player = player;
}
@Override
protected void writeImpl(AionConnection con) {
writeC(warehouseType);
writeC(firstPacket ? 1 : 0);
writeC(expandLvl); // warehouse expand (0 - 9)
if (warehouseType == StorageType.REGULAR_WAREHOUSE.getId() && itemList.size() > 0) {
writeC(1);
writeC(0); // unk, seen value 0x02
} else {
writeH(0);
}
writeH(itemList.size());
for (Item item : itemList)
writeItemInfo(item);
}
private void writeItemInfo(Item item) {
ItemTemplate itemTemplate = item.getItemTemplate();
writeD(item.getObjectId());
writeD(itemTemplate.getTemplateId());
writeC(0); // some item info (4 - weapon, 7 - armor, 8 - rings, 17 - bottles)
writeS(itemTemplate.getL10n());
ItemInfoBlob itemInfoBlob = ItemInfoBlob.getFullBlob(player, item);
itemInfoBlob.writeMe(getBuf());
writeH((int) (item.getEquipmentSlot() & 0xFFFF));
}
}