package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author xTz
*/
public class SM_TRANSFORM_IN_SUMMON extends AionServerPacket {
private Player player;
private int summonObject;
public SM_TRANSFORM_IN_SUMMON(Player player, Creature creature) {
this(player, creature.getObjectId());
}
public SM_TRANSFORM_IN_SUMMON(Player player, int creatureObjectId) {
this.player = player;
this.summonObject = creatureObjectId;
}
@Override
protected void writeImpl(AionConnection con) {
writeD(summonObject);
writeS(player.getName());
writeD(player.getObjectId());
}
}