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aion-server 4.8

Gitteol
최고관리자 · 1 · 💬 0 클론/새로받기
 4.8 61f661d · 1 commits 새로받기(Pull)
game-server/src/com/aionemu/gameserver/network/aion/serverpackets/SM_SIEGE_LOCATION_INFO.java
package com.aionemu.gameserver.network.aion.serverpackets;

import java.util.HashMap;
import java.util.Map;

import com.aionemu.gameserver.configs.main.SiegeConfig;
import com.aionemu.gameserver.configs.network.NetworkConfig;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.siege.SiegeLocation;
import com.aionemu.gameserver.model.team.legion.LegionEmblem;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
import com.aionemu.gameserver.services.LegionService;
import com.aionemu.gameserver.services.SiegeService;

/**
 * @author Sarynth, Neon
 */
public class SM_SIEGE_LOCATION_INFO extends AionServerPacket {

	/**
	 * infoType 0 - reset 1 - update
	 */
	private int infoType;
	private Map<Integer, SiegeLocation> locations;

	public SM_SIEGE_LOCATION_INFO() {
		this.infoType = 0;
		locations = SiegeService.getInstance().getSiegeLocations();
	}

	public SM_SIEGE_LOCATION_INFO(SiegeLocation loc) {
		this.infoType = 1;
		locations = new HashMap<>();
		locations.put(loc.getLocationId(), loc);
	}

	@Override
	protected void writeImpl(AionConnection con) {
		Player player = con.getActivePlayer();
		if (!SiegeConfig.SIEGE_ENABLED) {
			writeC(0);
			writeH(0);
			return;
		}

		writeC(infoType);
		writeH(locations.size());

		for (SiegeLocation loc : locations.values()) {
			LegionEmblem emblem = new LegionEmblem();
			int legionId = loc.getLegionId();
			int locId = loc.getLocationId();
			writeD(locId);
			writeD(legionId);
			if (legionId != 0 && LegionService.getInstance().getLegion(legionId) != null) // can be null if legion got deleted
				emblem = LegionService.getInstance().getLegion(legionId).getLegionEmblem();
			writeC(emblem.getEmblemId());
			writeC(emblem.getEmblemType().getValue());
			writeH(0);
			writeC(emblem.getColor_a());
			writeC(emblem.getColor_r());
			writeC(emblem.getColor_g());
			writeC(emblem.getColor_b());
			writeC(loc.getRace().getRaceId());
			writeC(loc.isVulnerable() ? 2 : 0); // is vulnerable (0 - no, 2 - yes)
			writeC(loc.isCanTeleport(player) ? 1 : 0);
			writeC(loc.getNextState()); // Next State (0 - invulnerable, 1 - vulnerable)
			writeH(0); // unk
			writeH(0);
			writeD(locId == 2111 || locId == 3111 ? SiegeService.getInstance().getRemainingSiegeTimeInSeconds(locId) : 0); // veille/masta timer
			writeD(NetworkConfig.GAMESERVER_ID); // server ID of the fortress owner (TODO relevant for panesterra, so change this later)
			writeD(0); // unk 4.7 (some timestamp, maybe Capture Date?)
			writeD(loc.getOccupiedCount());
		}
	}
}

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