package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* In this packet Server is sending response for CM_RESTORE_CHARACTER.
*
* @author -Nemesiss-
*/
public class SM_RESTORE_CHARACTER extends AionServerPacket {
/**
* Character object id.
*/
private final int chaOid;
/**
* True if player was restored.
*/
private final boolean success;
/**
* Constructs new <tt>SM_RESTORE_CHARACTER </tt> packet
*/
public SM_RESTORE_CHARACTER(int chaOid, boolean success) {
this.chaOid = chaOid;
this.success = success;
}
@Override
protected void writeImpl(AionConnection con) {
writeD(success ? 0x00 : 0x10);// unk
writeD(chaOid);
}
}
순위 | 닉네임 | 포인트 |
---|---|---|
1 |
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102,949 |
2 |
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63,733 |
3 |
![]() |
51,771 |
4 |
![]() |
36,923 |
5 |
![]() |
35,011 |
6 |
![]() |
29,470 |
7 |
![]() |
29,077 |
8 |
![]() |
28,199 |
9 |
![]() |
26,731 |
10 |
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17,020 |