package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
import com.aionemu.gameserver.network.aion.clientpackets.CM_POSITION_SELF;
/**
* Instantly moves the player to the given position and cancels movement on client side (just like {@link SM_POSITION}).
* The client responds with {@link CM_POSITION_SELF} afterward.
*
* @author cura
*/
public class SM_POSITION_SELF extends AionServerPacket {
private final float x, y, z;
private final byte heading;
public SM_POSITION_SELF(float x, float y, float z, byte heading) {
this.x = x;
this.y = y;
this.z = z;
this.heading = heading;
}
@Override
protected void writeImpl(AionConnection con) {
writeF(x);
writeF(y);
writeF(z);
writeC(heading);
}
}