package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.model.gameobjects.player.CustomPlayerState;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author -orz-, MrPoke
*/
public class SM_PLAY_MOVIE extends AionServerPacket {
private final boolean isMovie;
private final int objectId;
private final int questId;
private final int cutsceneId;
private final boolean canSkip;
public SM_PLAY_MOVIE(boolean isCutsceneMovie, int objectId, int questId, int cutsceneId, boolean canSkip) {
this.isMovie = isCutsceneMovie;
this.objectId = objectId;
this.questId = questId;
this.cutsceneId = cutsceneId;
this.canSkip = canSkip;
}
@Override
protected void writeImpl(AionConnection con) {
con.getActivePlayer().setCustomState(CustomPlayerState.WATCHING_CUTSCENE);
writeC(isMovie ? 1 : 0); // if 1: CutSceneMovies else CutScenes
writeD(objectId);
writeD(questId);
writeD(cutsceneId);
writeC(0); // unknown
writeC(canSkip ? 0 : 1);
}
}