package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author prix
*/
public class SM_PLAYER_STANCE extends AionServerPacket {
private Player player;
private int state;
public SM_PLAYER_STANCE(Player player, int state) {
this.player = player;
this.state = state; // 0 = off, 1 = block, flight, glide, jump, etc.
// 2 = stationary object
}
@Override
protected void writeImpl(AionConnection con) {
writeD(player.getObjectId());
writeC(state);
}
}
순위 | 닉네임 | 포인트 |
---|---|---|
1 |
![]() |
102,949 |
2 |
![]() |
63,733 |
3 |
![]() |
51,771 |
4 |
![]() |
36,923 |
5 |
![]() |
35,011 |
6 |
![]() |
29,470 |
7 |
![]() |
29,077 |
8 |
![]() |
28,199 |
9 |
![]() |
26,731 |
10 |
![]() |
17,020 |