package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
import com.aionemu.gameserver.world.zone.ZoneName;
/**
* @author Rolandas
*/
public class SM_PLAYER_REGION extends AionServerPacket {
private int playerObjId;
private ZoneName subZone;
public SM_PLAYER_REGION(Player player, ZoneName subZone) {
this.playerObjId = player.getObjectId();
this.subZone = subZone; // player.getActiveRegion().getZones(player).stream().findFirst().get().getAreaTemplate().getZoneName()
}
@Override
protected void writeImpl(AionConnection con) {
writeD(playerObjId);
writeC(0);
writeC(0);
writeC(0);
writeD(subZone.name().hashCode());
}
}