package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* This packet is response for CM_CHECK_NICKNAME.<br>
* It sends client information if name can be used or not
*
* @author -Nemesiss-
*/
public class SM_NICKNAME_CHECK_RESPONSE extends AionServerPacket {
/**
* Value of response object
*/
private final int value;
/**
* Constructs new <tt>SM_NICKNAME_CHECK_RESPONSE</tt> packet
*
* @param value
* Response value
*/
public SM_NICKNAME_CHECK_RESPONSE(int value) {
this.value = value;
}
@Override
protected void writeImpl(AionConnection con) {
/**
* Here is some msg: 0x00 = ok 0x0A = not ok and much more
*/
writeC(value);
}
}
순위 | 닉네임 | 포인트 |
---|---|---|
1 |
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102,949 |
2 |
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63,733 |
3 |
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51,771 |
4 |
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36,923 |
5 |
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35,011 |
6 |
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29,470 |
7 |
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29,077 |
8 |
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28,199 |
9 |
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26,731 |
10 |
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17,020 |