package com.aionemu.gameserver.network.aion.serverpackets;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.Set;
import com.aionemu.gameserver.dataholders.DataManager;
import com.aionemu.gameserver.model.drop.Drop;
import com.aionemu.gameserver.model.drop.DropItem;
import com.aionemu.gameserver.model.gameobjects.DropNpc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.templates.item.ItemTemplate;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author alexa026, Avol, Metos, ATracer, KID, Sykra
*/
public class SM_LOOT_ITEMLIST extends AionServerPacket {
private final int targetObjectId;
private final boolean teamMembersNearby;
private final List<DropItem> dropItems;
public SM_LOOT_ITEMLIST(DropNpc dropNpc, Set<DropItem> setItems, Player player) {
this.targetObjectId = dropNpc.getObjectId();
Collection<Player> playersInRange = dropNpc.getInRangePlayers();
this.teamMembersNearby = playersInRange.size() > 1 && playersInRange.contains(player);
this.dropItems = new ArrayList<>();
for (DropItem item : setItems)
if (item.canViewDropItem(player.getObjectId()))
dropItems.add(item);
}
@Override
protected void writeImpl(AionConnection con) {
Player activePlayer = con.getActivePlayer();
if (activePlayer == null)
return;
writeD(targetObjectId);
writeC(dropItems.size());
for (DropItem dropItem : dropItems) {
Drop drop = dropItem.getDropTemplate();
writeC(dropItem.getIndex()); // index in droplist
writeD(drop.getItemId());
writeD((int) dropItem.getCount());
writeC(dropItem.getOptionalSocket());
writeC(0);
writeC(0); // 3.5
ItemTemplate template = DataManager.ITEM_DATA.getItemTemplate(drop.getItemId());
boolean showLootConfirmation = !template.isTradeable();
if (dropItem.isOnlyPossibleLooter(activePlayer) || !teamMembersNearby)
showLootConfirmation = false;
writeC(showLootConfirmation ? 1 : 0);
}
}
}