package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author Simple
*/
public class SM_LEGION_LEAVE_MEMBER extends AionServerPacket {
private String name;
private String name1;
private int playerObjId;
private int msgId;
public SM_LEGION_LEAVE_MEMBER(int msgId, int playerObjId, String name) {
this.msgId = msgId;
this.playerObjId = playerObjId;
this.name = name;
}
public SM_LEGION_LEAVE_MEMBER(int msgId, int playerObjId, String name, String name1) {
this.msgId = msgId;
this.playerObjId = playerObjId;
this.name = name;
this.name1 = name1;
}
@Override
protected void writeImpl(AionConnection con) {
writeD(playerObjId);
writeC(0x00); // isMember ? 1 : 0
writeD(0x00); // unix time for log off
writeD(msgId);
writeS(name);
writeS(name1);
}
}