package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.configs.network.NetworkConfig;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author Simple
*/
public class SM_LEGION_ADD_MEMBER extends AionServerPacket {
private Player player;
private boolean isMember;
private int msgId;
private String text;
public SM_LEGION_ADD_MEMBER(Player player, boolean isMember, int msgId, String text) {
this.player = player;
this.isMember = isMember;
this.msgId = msgId;
this.text = text;
}
@Override
protected void writeImpl(AionConnection con) {
writeD(player.getObjectId());
writeS(player.getName());
writeC(player.getLegionMember().getRank().getRankId());
writeC(isMember ? 0x01 : 0x00);// is New Member?
writeC(player.getCommonData().getPlayerClass().getClassId());
writeC(player.getLevel());
writeD(player.getPosition().getMapId());
writeD(NetworkConfig.GAMESERVER_ID); // TODO: add to account model?
writeD(msgId);
writeS(text);
}
}