package com.aionemu.gameserver.network.aion.serverpackets;
import java.util.Map;
import com.aionemu.gameserver.model.items.ItemCooldown;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author ATracer
*/
public class SM_ITEM_COOLDOWN extends AionServerPacket {
private Map<Integer, ItemCooldown> cooldowns;
public SM_ITEM_COOLDOWN(Map<Integer, ItemCooldown> cooldowns) {
this.cooldowns = cooldowns;
}
@Override
protected void writeImpl(AionConnection con) {
writeH(cooldowns.size());
long currentTime = System.currentTimeMillis();
for (Map.Entry<Integer, ItemCooldown> entry : cooldowns.entrySet()) {
writeH(entry.getKey());
int left = (int) ((entry.getValue().getReuseTime() - currentTime) / 1000);
writeD(left > 0 ? left : 0);
writeD(entry.getValue().getUseDelay());
}
}
}