package com.aionemu.gameserver.network.aion.serverpackets;
import java.util.Collections;
import java.util.List;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.templates.item.ItemTemplate;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
import com.aionemu.gameserver.network.aion.iteminfo.ItemInfoBlob;
/**
* In this packet Server is sending Inventory Info
*
* @author -Nemesiss-, alexa026, Avol ;d, ATracer, Rolandas, Artur
*/
public class SM_INVENTORY_INFO extends AionServerPacket {
private boolean isFirstPacket;
private List<Item> items;
private Player player;
public SM_INVENTORY_INFO(boolean isFirstPacket, List<Item> items, Player player) {
// this should prevent client crashes but need to discover when item is null
items.removeAll(Collections.singletonList(null));
this.isFirstPacket = isFirstPacket;
this.items = items;
this.player = player;
}
@Override
protected void writeImpl(AionConnection con) {
// something wrong with cube part.
writeC(isFirstPacket ? 1 : 0);
writeC(player.getNpcExpands()); // cube size from npc (so max 5 for now)
writeC(player.getQuestExpands()); // cube size from quest (so max 2 for now)
writeC(player.getItemExpands()); // count of ticket expands
writeH(items.size()); // number of entries
for (Item item : items)
writeItemInfo(item);
}
private void writeItemInfo(Item item) {
ItemTemplate itemTemplate = item.getItemTemplate();
writeD(item.getObjectId());
writeD(itemTemplate.getTemplateId());
writeS(itemTemplate.getL10n());
ItemInfoBlob itemInfoBlob = ItemInfoBlob.getFullBlob(player, item);
itemInfoBlob.writeMe(getBuf());
// invisible -1, visible is a slot
writeH((int) (item.getEquipmentSlot() & 0xFFFF));
// probably a right to equip the item, related to passive skill learn
writeC(itemTemplate.isCloth() ? 1 : 0);
}
}