package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author Rolandas
*/
public class SM_HOUSE_ACQUIRE extends AionServerPacket {
private int playerId;
private int address;
private boolean acquire;
public SM_HOUSE_ACQUIRE(int playerId, int address, boolean acquire) {
this.playerId = playerId;
this.address = address;
this.acquire = acquire;
}
@Override
protected void writeImpl(AionConnection con) {
writeD(playerId);
writeD(address);
writeD(acquire ? 1 : 0); // now it has value 2 sometimes, maybe initial door state ?
}
}
순위 | 닉네임 | 포인트 |
---|---|---|
1 |
![]() |
102,949 |
2 |
![]() |
63,733 |
3 |
![]() |
51,771 |
4 |
![]() |
36,923 |
5 |
![]() |
35,011 |
6 |
![]() |
29,470 |
7 |
![]() |
29,077 |
8 |
![]() |
28,199 |
9 |
![]() |
26,731 |
10 |
![]() |
17,020 |