package com.aionemu.gameserver.network.aion.serverpackets;
import java.util.Collection;
import com.aionemu.gameserver.configs.main.MembershipConfig;
import com.aionemu.gameserver.model.gameobjects.player.emotion.Emotion;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
public class SM_EMOTION_LIST extends AionServerPacket {
byte action;
Collection<Emotion> emotions;
/**
* @param action
*/
public SM_EMOTION_LIST(byte action, Collection<Emotion> emotions) {
this.action = action;
this.emotions = emotions;
}
@Override
protected void writeImpl(AionConnection con) {
writeC(action);
if (con.getActivePlayer().hasPermission(MembershipConfig.EMOTIONS_ALL)) {
writeH(86);
for (int i = 0; i < 86; i++) {
writeD(64 + i);
writeH(0x00);
}
} else {
writeH(emotions.size());
for (Emotion emotion : emotions) {
writeD(emotion.getId());
writeH(emotion.secondsUntilExpiration());
}
}
}
}