package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* In this packet Server is sending response for CM_DELETE_CHARACTER.
*
* @author -Nemesiss-
*/
public class SM_DELETE_CHARACTER extends AionServerPacket {
private int playerObjId;
private int deletionTime;
/**
* Constructs new <tt>SM_DELETE_CHARACTER </tt> packet
*/
public SM_DELETE_CHARACTER(int playerObjId, int deletionTime) {
this.playerObjId = playerObjId;
this.deletionTime = deletionTime;
}
@Override
protected void writeImpl(AionConnection con) {
if (playerObjId != 0) {
writeD(0x00);// unk
writeD(playerObjId);
writeD(deletionTime);
} else {
writeD(0x10);// unk
writeD(0x00);
writeD(0x00);
}
}
}