package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author Sweetkr
*/
public class SM_CUSTOM_SETTINGS extends AionServerPacket {
public static final int HIDE_LEGION_CLOAK = 1;
public static final int HIDE_LEGION_CLOAK_BY_WEAPON_PRIORITY = 2;
public static final int HIDE_HELMET = 4;
public static final int HIDE_PLUME = 8;
private int objectId;
private int unk = 0;
private int display; // bitmask of HIDE_* values
private int deny;
public SM_CUSTOM_SETTINGS(Player player) {
this(player.getObjectId(), 1, player.getPlayerSettings().getDisplay(), player.getPlayerSettings().getDeny());
}
public SM_CUSTOM_SETTINGS(int objectId, int unk, int display, int deny) {
this.objectId = objectId;
this.display = display;
this.deny = deny;
this.unk = unk;
}
@Override
protected void writeImpl(AionConnection con) {
writeD(objectId);
writeC(unk); // unk
writeH(display);
writeH(deny);
}
}