package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.items.storage.StorageType;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author Sweetkr
*/
public class SM_CUBE_UPDATE extends AionServerPacket {
private int action;
/**
* for action 0 - its storage type<br>
* for action 6 - its advanced stigma count
*/
private int actionValue;
private int itemsCount;
private int npcExpands;
private int questExpands;
private int itemExpands;
public static SM_CUBE_UPDATE stigmaSlots(int slots) {
return new SM_CUBE_UPDATE(6, slots);
}
public static SM_CUBE_UPDATE cubeSize(StorageType type, Player player) {
int itemsCount = 0;
int npcExpands = 0;
int questExpands = 0;
int itemExpands = 0;
switch (type) {
case CUBE:
itemsCount = player.getInventory().size();
npcExpands = player.getNpcExpands();
questExpands = player.getQuestExpands();
itemExpands = player.getItemExpands();
break;
case REGULAR_WAREHOUSE:
itemsCount = player.getWarehouse().size();
npcExpands = player.getWhNpcExpands();
questExpands = player.getWhBonusExpands();
break;
case LEGION_WAREHOUSE:
itemsCount = player.getLegion().getLegionWarehouse().size();
npcExpands = player.getLegion().getWarehouseExpansions();
break;
}
return new SM_CUBE_UPDATE(0, type.ordinal(), itemsCount, npcExpands, questExpands, itemExpands);
}
private SM_CUBE_UPDATE(int action, int actionValue, int itemsCount, int npcExpands, int questExpands, int itemExpands) {
this(action, actionValue);
this.itemsCount = itemsCount;
this.npcExpands = npcExpands;
this.questExpands = questExpands;
this.itemExpands = itemExpands;
}
private SM_CUBE_UPDATE(int action, int actionValue) {
this.action = action;
this.actionValue = actionValue;
}
@Override
protected void writeImpl(AionConnection con) {
writeC(action);
writeC(actionValue);
switch (action) {
case 0:
writeD(itemsCount);
writeC(npcExpands); // cube size from npc (so max 5 for now)
writeC(questExpands); // cube size from quest (so max 2 for now)
writeC(itemExpands); // count of used items (tickets)
break;
}
}
}