package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.configs.main.SecurityConfig;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author cura
*/
public class SM_CHARACTER_SELECT extends AionServerPacket {
private int type; // 0: new passkey input window, 1: passkey input window, 2: message window
private short messageType; // 0: newpasskey complete, 2: passkey edit complete, 3: passkey input
private int wrongCount;
public SM_CHARACTER_SELECT(int type) {
this.type = type;
}
public SM_CHARACTER_SELECT(int type, short messageType, int wrongCount) {
this.type = type;
this.messageType = messageType;
this.wrongCount = wrongCount;
}
@Override
protected void writeImpl(AionConnection con) {
writeC(type);
switch (type) {
case 0:
break;
case 1:
break;
case 2:
writeH(messageType); // 0: newpasskey complete, 2: passkey edit complete, 3: passkey input
writeC(wrongCount > 0 ? 1 : 0); // 0: right passkey, 1: wrong passkey
writeD(wrongCount); // wrong passkey input count
writeD(SecurityConfig.PASSKEY_WRONG_MAXCOUNT); // Enter the number of possible wrong numbers (retail
// server default value: 5)
break;
}
}
}