package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.model.account.Account;
import com.aionemu.gameserver.model.account.PlayerAccountData;
import com.aionemu.gameserver.network.aion.AionConnection;
/**
* In this packet Server is sending Character List to client.
*
* @author Nemesiss, AEJTester, Neon
*/
public class SM_CHARACTER_LIST extends AbstractPlayerInfoPacket {
/**
* PlayOk2 - we dont care...
*/
private final int playOk2;
/**
* Constructs new <tt>SM_CHARACTER_LIST </tt> packet
*/
public SM_CHARACTER_LIST(int playOk2) {
this.playOk2 = playOk2;
}
@Override
protected void writeImpl(AionConnection con) {
Account account = con.getAccount();
writeD(playOk2);
writeC(account.size()); // character count
for (PlayerAccountData playerData : account.getPlayerAccDataList()) {
writePlayerInfo(playerData, con);
}
}
}