package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
public class SM_ATTACK_RESPONSE extends AionServerPacket {
private int message; // 3 unk
private int attackCount;
public static SM_ATTACK_RESPONSE TARGET_IN_DIFFERENT_AREA(int count) {
return new SM_ATTACK_RESPONSE(1, count);
}
// stops attacks
public static SM_ATTACK_RESPONSE STOP_INVALID_TARGET(int count) {
return new SM_ATTACK_RESPONSE(2, count);
}
public static SM_ATTACK_RESPONSE TARGET_TOO_FAR_AWAY(int count) {
return new SM_ATTACK_RESPONSE(4, count);
}
// stops attacks
public static SM_ATTACK_RESPONSE STOP_OBSTACLE_IN_THE_WAY(int count) {
return new SM_ATTACK_RESPONSE(5, count);
}
// stops attacks
public static SM_ATTACK_RESPONSE STOP_TOO_CLOSE_TO_ATTACK(int count) {
return new SM_ATTACK_RESPONSE(6, count);
}
// stops attacks
public static SM_ATTACK_RESPONSE STOP_WITHOUT_MESSAGE(int count) {
return new SM_ATTACK_RESPONSE(7, count);
}
private SM_ATTACK_RESPONSE(int message, int attackCount) {
this.message = message;
this.attackCount = attackCount;
}
@Override
protected void writeImpl(AionConnection con) {
writeC(message);
writeC(attackCount);
}
}