package com.aionemu.gameserver.network.aion.serverpackets;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author Nemiroff Date: 17.02.2010
*/
// TODO Rename
public class SM_ABYSS_RANK_UPDATE extends AionServerPacket {
private final Player player;
private final int action;
public SM_ABYSS_RANK_UPDATE(int action, Player player) {
this.action = action;
this.player = player;
}
@Override
protected void writeImpl(AionConnection con) {
writeC(action);
writeD(player.getObjectId());
switch (action) {
case 0: // Abyss rank change
writeD(player.getAbyssRank().getRank().getId());
break;
case 1: // Team objectId
writeD(player.getCurrentTeamId());
break;
case 2: // Mentor status change
if (player.isMentor())
writeD(1);
else
writeD(0);
}
}
}