package com.aionemu.gameserver.network.aion.serverpackets;
import java.util.Collection;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author Avol, ATracer
*/
public class SM_ABNORMAL_STATE extends AionServerPacket {
private Collection<Effect> effects;
private int abnormals;
private int slot;
public SM_ABNORMAL_STATE(Collection<Effect> effects, int abnormals, int slot) {
this.effects = effects;
this.abnormals = abnormals;
this.slot = slot;
}
@Override
protected void writeImpl(AionConnection con) {
writeD(abnormals);
writeD(0);
writeD(0); // 4.5
writeC(slot);
writeH(effects.size());
for (Effect effect : effects) {
writeD(effect.getEffectorId());
writeH(effect.getSkillId());
writeC(effect.getSkillLevel());
writeC(effect.getTargetSlot().ordinal());
writeD(effect.getRemainingTimeToDisplay());
}
}
}