package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.configs.administration.AdminConfig;
import com.aionemu.gameserver.model.gameobjects.player.DeniedStatus;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.network.aion.serverpackets.SM_VIEW_PLAYER_DETAILS;
/**
* @author Avol
*/
public class CM_VIEW_PLAYER_DETAILS extends AionClientPacket {
private int targetObjectId;
public CM_VIEW_PLAYER_DETAILS(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
targetObjectId = readD();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
Player target = player.getKnownList().getPlayer(targetObjectId);
if (target == null)
return;
if (!target.getPlayerSettings().isInDeniedStatus(DeniedStatus.VIEW_DETAILS) || player.hasAccess(AdminConfig.VIEW_PLAYER_DETAILS))
sendPacket(new SM_VIEW_PLAYER_DETAILS(target.getEquipment().getEquippedItemsWithoutStigma(), target));
else
sendPacket(SM_SYSTEM_MESSAGE.STR_MSG_REJECTED_WATCH(target.getName()));
}
}