package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.HouseObject;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.world.World;
/**
* @author Rolandas
*/
public class CM_USE_HOUSE_OBJECT extends AionClientPacket {
int itemObjectId;
public CM_USE_HOUSE_OBJECT(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
itemObjectId = readD();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (player == null)
return;
VisibleObject visObject = World.getInstance().findVisibleObject(itemObjectId);
if (visObject == null)
return;
if (visObject instanceof HouseObject<?>) {
((HouseObject<?>) visObject).getController().onDialogRequest(player);
}
}
}