package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.dataholders.DataManager;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;
import com.aionemu.gameserver.utils.audit.AuditLogger;
/**
* @author ATracer
*/
public class CM_TOGGLE_SKILL_DEACTIVATE extends AionClientPacket {
private int skillId;
public CM_TOGGLE_SKILL_DEACTIVATE(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
skillId = readUH();
readH();
readH();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
SkillTemplate skillTemplate = DataManager.SKILL_DATA.getSkillTemplate(skillId);
if (skillTemplate == null || (!skillTemplate.isToggle() && !skillTemplate.isStance())) {
AuditLogger.log(player, "tried to remove non-toggle skill effect (" + skillId + ") through CM_TOGGLE_SKILL_DEACTIVATE");
return;
}
player.getEffectController().removeEffect(skillId);
if (player.getController().getStanceSkillId() == skillId)
player.getController().stopStance();
}
}