package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.Summon;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.summons.SummonMode;
import com.aionemu.gameserver.model.summons.UnsummonType;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.summons.SummonsService;
/**
* @author ATracer
*/
public class CM_SUMMON_COMMAND extends AionClientPacket {
private int mode;
private int targetObjId;
public CM_SUMMON_COMMAND(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
mode = readUC();
readD(); // 0
readD(); // 0
targetObjId = readD();
}
@Override
protected void runImpl() {
Player activePlayer = getConnection().getActivePlayer();
Summon summon = activePlayer.getSummon();
SummonMode summonMode = SummonMode.getSummonModeById(mode);
if (summon != null && summonMode != null) {
SummonsService.doMode(summonMode, summon, targetObjId, UnsummonType.COMMAND);
}
}
}