package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.drop.DropService;
/**
* @author alexa026, corrected by Metos, ATracer
*/
public class CM_START_LOOT extends AionClientPacket {
private static final Logger log = LoggerFactory.getLogger(CM_START_LOOT.class);
/**
* Target object id that client wants to TALK WITH or 0 if wants to unselect
*/
private int targetObjectId;
private byte action;
/**
* Constructs new instance of <tt>CM_CM_REQUEST_DIALOG</tt> packet
*
* @param opcode
*/
public CM_START_LOOT(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
targetObjectId = readD(); // empty
action = readC();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
switch (action) {
case 0: // open
DropService.getInstance().requestDropList(player, targetObjectId);
break;
case 1: // close
DropService.getInstance().closeDropList(player, targetObjectId);
break;
default:
log.warn(player + " sent unknown loot action type " + action);
}
}
}