package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.item.ItemSplitService;
/**
* @author kosyak
*/
public class CM_SPLIT_ITEM extends AionClientPacket {
int sourceItemObjId;
byte sourceStorageType;
long itemAmount;
int destinationItemObjId;
byte destinationStorageType;
short slotNum;
public CM_SPLIT_ITEM(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
sourceItemObjId = readD();
itemAmount = readQ();
sourceStorageType = readC();
destinationItemObjId = readD();
destinationStorageType = readC();
slotNum = readH();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
ItemSplitService.splitItem(player, sourceItemObjId, destinationItemObjId, itemAmount, slotNum, sourceStorageType, destinationStorageType);
}
}