package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Friend;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_FRIEND_LIST;
import com.aionemu.gameserver.network.aion.serverpackets.SM_UPDATE_NOTE;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.world.World;
/**
* Received when a player sets his note
*
* @author Ben
*/
public class CM_SET_NOTE extends AionClientPacket {
private String note;
public CM_SET_NOTE(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
note = readS();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (note.equals(player.getCommonData().getNote()))
return;
player.getCommonData().setNote(note);
for (Friend friend : player.getFriendList()) {
Player friendPlayer = World.getInstance().getPlayer(friend.getObjectId());
if (friendPlayer != null)
PacketSendUtility.sendPacket(friendPlayer, new SM_FRIEND_LIST());
}
PacketSendUtility.broadcastPacketAndReceive(player, new SM_UPDATE_NOTE(player));
}
}