package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.player.ReviveType;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.player.PlayerReviveService;
/**
* @author ATracer, orz, avol, Simple
*/
public class CM_REVIVE extends AionClientPacket {
private int reviveId;
/**
* Constructs new instance of <tt>CM_REVIVE </tt> packet
*
* @param opcode
*/
public CM_REVIVE(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
reviveId = readUC();
}
@Override
protected void runImpl() {
Player activePlayer = getConnection().getActivePlayer();
if (!activePlayer.isDead())
return;
ReviveType reviveType = ReviveType.getReviveTypeById(reviveId);
switch (reviveType) {
case BIND_REVIVE:
case OBELISK_REVIVE:
PlayerReviveService.bindRevive(activePlayer);
break;
case REBIRTH_REVIVE:
PlayerReviveService.rebirthRevive(activePlayer);
break;
case ITEM_SELF_REVIVE:
PlayerReviveService.itemSelfRevive(activePlayer);
break;
case SKILL_REVIVE:
PlayerReviveService.skillRevive(activePlayer);
break;
case KISK_REVIVE:
PlayerReviveService.kiskRevive(activePlayer);
break;
case INSTANCE_REVIVE:
PlayerReviveService.instanceRevive(activePlayer);
break;
}
}
}