package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.SkillSubType;
import com.aionemu.gameserver.utils.audit.AuditLogger;
/**
* @author dragoon112, Neon
*/
public class CM_REMOVE_ALTERED_STATE extends AionClientPacket {
private int skillId;
public CM_REMOVE_ALTERED_STATE(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
skillId = readUH();
readC();
readC(); // seen 1 with skillId 3573
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
Effect effect = player.getEffectController().findBySkillId(skillId);
if (effect != null) {
if (effect.getSkillSubType() == SkillSubType.DEBUFF) {
AuditLogger.log(player, "tried to remove a debuff: " + skillId + " " + effect.getSkillName() + " (effector: "
+ effect.getEffector() + ")");
} else {
effect.endEffect();
}
}
}
}