package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.HTMLService;
/**
* @author xTz
*/
public class CM_QUESTIONNAIRE extends AionClientPacket {
private int objectId;
private int itemId;
@SuppressWarnings("unused")
private String stringItemsId;
private int itemSize;
private List<Integer> items;
public CM_QUESTIONNAIRE(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
objectId = readD();
itemSize = readUH();
items = new ArrayList<>();
for (int i = 0; i < itemSize; i++) {
itemId = readD();
items.add(itemId);
}
stringItemsId = readS();
}
@Override
protected void runImpl() {
if (objectId > 0) {
Player player = getConnection().getActivePlayer();
HTMLService.getReward(player, objectId, items);
}
}
}