package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.trade.TradePSItem;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.PrivateStoreService;
/**
* @author Simple
*/
public class CM_PRIVATE_STORE extends AionClientPacket {
private TradePSItem[] tradePSItems;
public CM_PRIVATE_STORE(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
int itemCount = readUH();
tradePSItems = new TradePSItem[itemCount];
for (int i = 0; i < itemCount; i++) {
int itemObjId = readD();
int itemId = readD();
int count = readUH();
long price = readQ();
tradePSItems[i] = new TradePSItem(itemObjId, itemId, count, price);
}
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (tradePSItems.length <= 0)
PrivateStoreService.closePrivateStore(player);
else
PrivateStoreService.createStoreWithItems(player, tradePSItems);
}
}