package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.model.gameobjects.player.CustomPlayerState;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.questEngine.QuestEngine;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.utils.audit.AuditLogger;
/**
* Returns data sent in {@link com.aionemu.gameserver.network.aion.serverpackets.SM_PLAY_MOVIE} after the cutscene has finished or is skipped.
*
* @author MrPoke
*/
public class CM_PLAY_MOVIE_END extends AionClientPacket {
@SuppressWarnings("unused")
private byte type;
private int targetObjectId;
private int questId;
private int movieId;
public CM_PLAY_MOVIE_END(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
type = readC();
targetObjectId = readD();
questId = readD();
movieId = readD();
readC(); // unknown
readC(); // 0: skippable, else unskippable
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (!player.isInCustomState(CustomPlayerState.WATCHING_CUTSCENE)) {
AuditLogger.log(player, "sent " + getClass().getSimpleName() + " for cutscene " + movieId + " that wasn't sent by the server");
return;
}
player.unsetCustomState(CustomPlayerState.WATCHING_CUTSCENE);
VisibleObject target = player.isTargeting(targetObjectId) ? player.getTarget() : null;
QuestEngine.getInstance().onMovieEnd(new QuestEnv(target, player, questId), movieId);
player.getPosition().getWorldMapInstance().getInstanceHandler().onPlayMovieEnd(player, movieId);
}
}