package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.configs.main.HousingConfig;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.HousingBidService;
/**
* @author Rolandas
*/
public class CM_PLACE_BID extends AionClientPacket {
private int listIndex;
private long bidOffer;
public CM_PLACE_BID(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
listIndex = readD();
bidOffer = readQ();
}
@Override
protected void runImpl() {
if (HousingConfig.ENABLE_HOUSE_AUCTIONS) {
Player player = getConnection().getActivePlayer();
HousingBidService.getInstance().bid(player, listIndex, bidOffer);
}
}
}