package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.configs.main.SecurityConfig;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_PONG;
import com.aionemu.gameserver.utils.audit.AuditLogger;
/**
* @author -Nemesiss-, Undertrey, Neon
*/
public class CM_PING extends AionClientPacket {
public static final int CLIENT_PING_INTERVAL = 180 * 1000; // client sends this packet every 180 seconds
public CM_PING(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
readH(); // unk
}
@Override
protected void runImpl() {
long lastPingMillis = getConnection().getLastPingTime();
long nowMillis = System.currentTimeMillis();
getConnection().setLastPingTime(nowMillis);
sendPacket(new SM_PONG());
if (lastPingMillis > 0) {
long pingInterval = nowMillis - lastPingMillis;
if (pingInterval + 2000 < CLIENT_PING_INTERVAL) { // client timer cheat
if (getConnection().increaseAndGetPingFailCount() == 3) {
if (SecurityConfig.PINGCHECK_KICK) {
AuditLogger.log(getConnection().getActivePlayer(),
"possibly using time/speed hack (client ping interval: " + pingInterval + "/" + CLIENT_PING_INTERVAL + "), kicking player");
getConnection().close();
} else {
AuditLogger.log(getConnection().getActivePlayer(), "possibly using time/speed hack (client ping interval: " + pingInterval + "/" + CLIENT_PING_INTERVAL + ")");
getConnection().resetPingFailCount();
}
}
} else {
getConnection().resetPingFailCount();
}
}
}
}