package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.StaticDoorService;
/**
* @author rhys2002 & Wakizashi
*/
public class CM_OPEN_STATICDOOR extends AionClientPacket {
private int doorId;
/**
* @param opcode
*/
public CM_OPEN_STATICDOOR(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
doorId = readD();
}
@Override
protected void runImpl() {
Player player = this.getConnection().getActivePlayer();
StaticDoorService.getInstance().openStaticDoor(player, doorId);
}
}