package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.item.ItemMoveService;
/**
* @author alexa026, kosyachok
*/
public class CM_MOVE_ITEM extends AionClientPacket {
private int itemObjId;
private byte source;
private byte destination;
private short slot;
public CM_MOVE_ITEM(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
itemObjId = readD();
source = readC(); // FROM (0 - player inventory, 1 - regular warehouse, 2 - account warehouse, 3 - legion warehouse)
destination = readC(); // TO
slot = readH();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
ItemMoveService.moveItem(player, itemObjId, source, destination, slot);
}
}