package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.controllers.movement.GlideFlag;
import com.aionemu.gameserver.controllers.movement.MovementMask;
import com.aionemu.gameserver.controllers.movement.PlayerMoveController;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.model.gameobjects.player.CustomPlayerState;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_FORCED_MOVE;
import com.aionemu.gameserver.network.aion.serverpackets.SM_MOVE;
import com.aionemu.gameserver.services.antihack.AntiHackService;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.PositionUtil;
import com.aionemu.gameserver.world.World;
/**
* Packet about player movement.
*
* @author -Nemesiss-
*/
public class CM_MOVE extends AionClientPacket {
private byte type;
private byte heading;
private float x, y, z, x2, y2, z2, vehicleX, vehicleY, vehicleZ, vectorX, vectorY, vectorZ;
private byte glideFlag;
private int unk1, unk2;
private int geyserLocationId;
public CM_MOVE(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
x = readF();
y = readF();
z = readF();
heading = readC();
type = readC();
if ((type & MovementMask.POSITION) == MovementMask.POSITION && (type & MovementMask.MANUAL) == MovementMask.MANUAL) {
if ((type & MovementMask.ABSOLUTE) == MovementMask.ABSOLUTE) {
x2 = readF();
y2 = readF();
z2 = readF();
} else {
vectorX = readF();
vectorY = readF();
vectorZ = readF();
x2 = vectorX + x;
y2 = vectorY + y;
z2 = vectorZ + z;
}
}
if ((type & MovementMask.GLIDE) == MovementMask.GLIDE) {
glideFlag = readC();
if (glideFlag == GlideFlag.GEYSER)
geyserLocationId = readUC(); // locationId from windstreams.xml
}
if ((type & MovementMask.VEHICLE) == MovementMask.VEHICLE) {
unk1 = readD();
unk2 = readD();
vehicleX = readF();
vehicleY = readF();
vehicleZ = readF();
}
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (player.isDead() || player.getEffectController().isUnderFear() || player.getEffectController().isConfused()) // just in case of bad timing
return;
if (handleBogusPacket(player))
return;
PlayerMoveController m = player.getMoveController();
boolean jumping = false;
byte oldMask = m.movementMask;
m.movementMask = type;
if (type == MovementMask.IMMEDIATE) { // stopping or turning
m.setNewDirection(x, y, z, heading);
} else {
jumping = !player.isFlying() && (type & MovementMask.POSITION) == MovementMask.POSITION && (type & MovementMask.MANUAL) == MovementMask.MANUAL
&& (type & MovementMask.ABSOLUTE) != MovementMask.ABSOLUTE && (type & MovementMask.GLIDE) != MovementMask.GLIDE
&& (type & MovementMask.VEHICLE) != MovementMask.VEHICLE && z2 > z;
if ((type & MovementMask.GLIDE) == MovementMask.GLIDE) {
m.glideFlag = glideFlag;
m.geyserLocationId = geyserLocationId;
player.getFlyController().switchToGliding();
}
if ((type & MovementMask.POSITION) == MovementMask.POSITION && (type & MovementMask.MANUAL) == MovementMask.MANUAL) { // start move or change direction
m.setNewDirection(x2, y2, z2, heading);
if ((type & MovementMask.ABSOLUTE) == MovementMask.ABSOLUTE) {
if (player.isInCustomState(CustomPlayerState.TELEPORTATION_MODE)) {
player.getMoveController().setIsJumping(false);
World.getInstance().updatePosition(player, x2, y2, z2, heading);
m.onMoveFromClient();
PacketSendUtility.broadcastToSightedPlayers(player, new SM_MOVE(player), true);
return;
}
} else {
m.vectorX = vectorX;
m.vectorY = vectorY;
m.vectorZ = vectorZ;
}
} else {
if ((type & MovementMask.ABSOLUTE) == 0) {
float speed = player.getGameStats().getMovementSpeedFloat();
m.setNewDirection(x + m.vectorX * speed, y + m.vectorY * speed, player.isFlying() ? z + m.vectorZ * speed : z + m.vectorZ, heading);
} else if (heading != player.getHeading())
m.setNewDirection(m.getTargetX2(), m.getTargetY2(), m.getTargetZ2(), heading);
}
if ((type & MovementMask.VEHICLE) == MovementMask.VEHICLE) {
m.unk1 = unk1;
m.unk2 = unk2;
m.vehicleX = vehicleX;
m.vehicleY = vehicleY;
m.vehicleZ = vehicleZ;
}
}
if (!AntiHackService.canMove(player, x, y, z, type)) {
player.getMoveController().setIsJumping(false);
return;
}
if (!player.isSpawned()) // should be checked as late as possible, to prevent false warnings from World.updatePosition
return;
if (player.isProtectionActive() && (player.getX() != x || player.getY() != y || player.getZ() > z + 0.5f))
player.getController().stopProtectionActiveTask();
player.getMoveController().setIsJumping(jumping);
World.getInstance().updatePosition(player, x, y, z, heading);
m.onMoveFromClient();
notifyControllers(player, oldMask);
if ((type & MovementMask.POSITION) == MovementMask.POSITION && (type & MovementMask.MANUAL) == MovementMask.MANUAL
|| type == MovementMask.IMMEDIATE)
PacketSendUtility.broadcastToSightedPlayers(player, new SM_MOVE(player));
if ((type & MovementMask.FALL) == MovementMask.FALL) {
player.getFlyController().onStopGliding();
m.updateFalling(z);
} else {
m.stopFalling(z);
}
}
private boolean handleBogusPacket(Player player) {
if (player.isInCustomState(CustomPlayerState.WATCHING_CUTSCENE)) // client sends crap during cutscenes in transformed state
return true;
VisibleObject target = player.getTarget();
if (target != null && player.getMoveController().hasMovedByRandomMoveLocEffect() && PositionUtil.isInRange(target, x, y, z, 2)
&& !PositionUtil.isInRange(player, x, y, z, 3)) {
/*
* The game client often sends incorrect coordinates and tries to move you to your target's position when using any RandomMoveLocEffect
* (Emergency Teleport I, Power: Emergency Teleport I, Blind Leap, Feint, etc.) while:
* 1) running or jumping around the corner of an obstacle
* 2) jumping on an obstacle
* 3) jumping over an obstacle (harder to reproduce with skills that have no animation time)
* 4) running up/down the upper end of stairs: only works for skills with animation time, animation must either start or end at the top flat level
* 5) Additionally, teleporting across any type of crest blocking line of sight between the start and end position causes a similar condition.
* It seems like this happens if the game thinks you have passed through an obstacle while using teleportation skills. Server side positions
* are not considered for this, it is all evaluated by the client based on local coordinates.
* Most often incorrect coordinates are contained in the first move packet after SM_CASTSPELL_RESULT, but sometimes it's the second one or,
* in case of teleportation skills with animation time, sometimes even both. That's when we also see type == 0. Other times, type often has
* MovementType.FALL but not always (especially if a directional teleport was involved).
* Sending a move packet with the current server-side position works around this client bug and the client will not move you to your target's
* position.
*/
boolean moveForcefully = type == 0 || (type & MovementMask.MANUAL) == MovementMask.MANUAL && (type & MovementMask.POSITION) == MovementMask.POSITION;
sendPacket(moveForcefully ? new SM_FORCED_MOVE(player, player) : new SM_MOVE(player));
return true;
}
return false;
}
private void notifyControllers(Player player, byte oldMovementMask) {
if (player.getMoveController().getMovementMask() == MovementMask.IMMEDIATE) { // stopping or turning
if (oldMovementMask == MovementMask.IMMEDIATE) // turning
player.getController().onMove();
// notify arrived
player.getController().onStopMove();
player.getFlyController().onStopGliding();
} else if ((type & MovementMask.POSITION) == MovementMask.POSITION && (type & MovementMask.MANUAL) == MovementMask.MANUAL
&& !player.getMoveController().isInMove()) { // start move or change direction
player.getController().onStartMove();
} else {
player.getController().onMove();
}
}
@Override
public String toString() {
return "CM_MOVE [type=" + (type & 0xFF) + ", heading=" + heading + ", x=" + x + ", y=" + y + ", z=" + z + ", x2=" + x2 + ", y2=" + y2 + ", z2="
+ z2 + ", vehicleX=" + vehicleX + ", vehicleY=" + vehicleY + ", vehicleZ=" + vehicleZ + ", vectorX=" + vectorX + ", vectorY=" + vectorY
+ ", vectorZ=" + vectorZ + ", glideFlag=" + glideFlag + ", unk1=" + unk1 + ", unk2=" + unk2 + "]";
}
}