package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.drop.DropService;
/**
* @author alexa026, ATracer
*/
public class CM_LOOT_ITEM extends AionClientPacket {
private int targetObjectId;
private int index;
public CM_LOOT_ITEM(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
targetObjectId = readD();
index = readUC();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (player == null)
return;
DropService.getInstance().requestDropItem(player, targetObjectId, index);
}
}