package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.LegionService;
/**
* @author Simple
*/
public class CM_LEGION_UPLOAD_EMBLEM extends AionClientPacket {
/** Emblem related information **/
private int size;
private byte[] data;
/**
* @param opcode
*/
public CM_LEGION_UPLOAD_EMBLEM(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
size = readD();
data = new byte[size];
data = readB(size);
}
@Override
protected void runImpl() {
Player activePlayer = getConnection().getActivePlayer();
if (activePlayer == null)
return;
if (data != null && data.length > 0) {
LegionService.getInstance().uploadEmblemData(getConnection().getActivePlayer(), size, data);
}
}
}