package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.team.legion.Legion;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_LEGION_SEND_EMBLEM;
import com.aionemu.gameserver.services.LegionService;
/**
* @author cura
*/
public class CM_LEGION_SEND_EMBLEM_INFO extends AionClientPacket {
private int legionId;
public CM_LEGION_SEND_EMBLEM_INFO(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
legionId = readD();
}
@Override
protected void runImpl() {
Player activePlayer = getConnection().getActivePlayer();
if (activePlayer == null)
return;
Legion legion = LegionService.getInstance().getLegion(legionId);
if (legion != null)
sendPacket(new SM_LEGION_SEND_EMBLEM(legionId, legion.getLegionEmblem(), 0, legion.getName())); // send only info without following EMBLEM_DATA packets
}
}