package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.team.legion.Legion;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.LegionService;
/**
* @author Simple, cura, Neon
*/
public class CM_LEGION_SEND_EMBLEM extends AionClientPacket {
private int legionId;
public CM_LEGION_SEND_EMBLEM(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
legionId = readD();
}
@Override
protected void runImpl() {
Legion legion = LegionService.getInstance().getLegion(legionId);
if (legion != null)
LegionService.getInstance().sendEmblemData(getConnection().getActivePlayer(), legion.getLegionEmblem(), legionId, legion.getName());
}
}