package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.team.legion.LegionEmblemType;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.LegionService;
/**
* @author Simple, cura, Neon
*/
public class CM_LEGION_MODIFY_EMBLEM extends AionClientPacket {
private int legionId;
private int emblemId;
private int alpha;
private int red;
private int green;
private int blue;
private LegionEmblemType emblemType;
public CM_LEGION_MODIFY_EMBLEM(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
legionId = readD();
emblemId = readUC();
emblemType = (readUC() == LegionEmblemType.DEFAULT.getValue()) ? LegionEmblemType.DEFAULT : LegionEmblemType.CUSTOM;
alpha = readUC();
red = readUC();
green = readUC();
blue = readUC();
}
@Override
protected void runImpl() {
Player activePlayer = getConnection().getActivePlayer();
if (activePlayer.isLegionMember() && activePlayer.getLegion().getLegionId() == legionId)
LegionService.getInstance().storeLegionEmblem(activePlayer, emblemId, alpha, red, green, blue, emblemType);
}
}